Thursday, 30 October 2014

Book review: Curse of the Necrarch

It is that time again... I have been reading.


This book was obviously titled wrong. It should have been called "Wait... WTF?" or something along those lines.

Necrarchs are of course (or were?) the sort of scholarly nosferatu-types in Warhammer vampire lore, and as I tend to like that type a bit better than the Bela Lugosi-type, I felt that this book had promise. You'll see one of the necrarchs there on the cover, and hey, here's one of those covers that seemingly actually relates to the actual plot in the book. Not all Warhammer books can boast about that, so ... so far so good, right?

To sum up the plot real quick: Theres this part of the Empire where an old bloodline (yes...) of knights protect some peasants and the lands on which said peasants toil, seemingly primarily from the eeeevil of a coterie of necrarchs who come back to bother the good people every now and then. This is one of those times, and there's some drama and a fight.

It is really hard not to give away spoilers as I attempt to point out what is wrong with this book. So stop reading unless you want a few surprises ruined.

Some of the characters are quite good, while others really aren't. They range from stock characters to fairly interesting ones with quirks and actual personalities. I have seen both better and worse as a veteran reader of these books, and this is not where the problem lies. Allow me to attempt to illustrate the problem through a tale, a parable if you will.

Imagine a spider. A big, hairy and ugly one. The kind with a nasty "face" and multiple eyes and all that. Imagine the web it weaves. Strands of webbing, lots of them, long and in an intricate pattern. Imagine insects now. Flies, butterflies, perhaps a moth or two. You see where this is going, right? No. You don't. A large, wet dog walks by and straight into the intricate web. It rams right through it, tears it, and it's all gone. Story... done. A big... wet... dog. Or another big animal. That's not the point here.

See, in this book there are numerous characters who are introduced, talked up, explored... and then never "put to rest". Not just in a literal sense. No, there are several people whose fate is just... unknown. That goes for plot elements too. A few examples off the top of my head: One necrarch (there are several in the book) spend a great deal of time building a nine-souled monster-machine ... and it never gets to do anything. There is a bone dragon that they take great pains to revive... and it eventually just dies again. There is a mystical, fancy hand of Nagash, an undead super warrior, a werewolf, a perhaps dead older necrach, some freaks... A series of anti-climaxes at best, and the "grand finale" that one feels lead towards is not grand at all. 

I liked the necrarchs with their treacheries and magical bent, but the plot just never came together, and the whole book just seems like a patchwork, or like a brainstorm of some sort. The author may have focused on creating some horror scenes that one could picture vividly, but it is just not coherent enough, and I was left with the image of a child who had emptied out all his toys on the floor.

2 stars out of 5. What the hell was this?

Thursday, 23 October 2014

Human team: human nature

Slightly improved or at least different pictures of the various positionals.

I AM going to do coloured rings for ease of play, but there are others differences.

Catchers have only one pad and no helmet.

Throwers have the same helmets as blitzers, but only one pad.

Blitzers have modern helmets like the tvrowers, but two pads.

Linemen have two pads as well, but their numbers go on the opposite shoulder, and their helmets are old skool.

So there you have it.

Wednesday, 22 October 2014

Human team: oh the humanity

Done!

Converted with brutality and not much attention to detail, sprayed Milka purple as an experiment with primer, and then given a quick paint using fast techniques and a hastened hand. They have several minor errors if you look carefully, and they are not here because I am proud of them per se, but because they were a practice run for some paints and techniques, and also an attempt to see how little it is possible to do and still get a fairly decent team out of it.

Fotos are awful. I need to make a new lightbox.

Thursday, 9 October 2014

Human team: more human than human

After a long hiatus my "studio" is recreated, and thus I am back in action. True to form, I am working on a team that I have no current intention of playing...

I am working on this team for several reasons...

1. I like the idea of teams in shorts/uniforms. Football, rugby, Aussie rules or soccer? I like a nod to all of the above, though not always at the same time.

2. I am testing some new primer sprays.

3. It is a simple team. Fast and easy? Lets see...

4. While I have loads of orcs, I had no humans gor them to face in that epic, classic struggle.

As usual, comments welcome. This is very much wip and just a dummy really.