Sunday, 5 January 2020
A random ram
More Sevens orcs
Wednesday, 11 December 2019
Sevens
Monday, 25 February 2019
A productive year so far
I do currently paint a lot though. In fact I have been painting a few commissions as well as selling off a good share of minis that I felt that I no longer needed or wanted. My primary motivation is not money, as I don't live in a place where I can make any sort of decent money that way. That's not just due to the level of my painting, but I do have a full time job (and then some) and to reach higher levels of painting does require more time, so this is pretty much the level of my "for sale items".
Here's a recent addition, just to get a splash of colour on the page here again: A chaos team. These are obviously all conversions and suitable for the "old" scale of Blood Bowl, ie 28mm-ish.
Friday, 12 October 2018
A shameless plug!
www.kickstarter.com/projects/
Tuesday, 13 March 2018
Book review: Mark of Chaos
It is generally unwise to read books that are based on computer games, I should think... There is at least one other awful one out there for Warhammer fans, and this one is hardly a hidden gem or anything. To be fair, I must point out that I never played the game, so I don't actually know if it follows the plot and structure of the "story mode" or whatever they may have called it.
This takes me directly to one of the major weaknesses of the book: It is essentially a series of quests, basically from the perspective of two characters, one good, one evil. Again, this may be how the game was played, ie a career of some sort for either a good or evil player, or maybe just the good. I won't be revealing too much by saying that the title refers to the back story of the protagonist, and that he does prevail in the end. A few twists and turns along the way, but nothing major, if one is a veteran reader of Warhammer lit. What may irk some is the loose stringing together of quests/battles featuring characters that tend to be a bit two-dimensional. People who play a lot of video games may not be bothered by that, or at least used to it, but there is no attempt (presumably as per instructions) to hide that the game is the basis of the novel. This also comes across in the choice of races featured. They don't quite manage to throw them all in there, but some appear in only the most basic way and seem to have the literary equivalent of a walk on part, or perhaps cardboard cut outs.
Reynolds is certainly one of the better authors in the Warhammer gallery, and you can't really fault the writing. There IS no room to flesh out the characters or give them more convincing motives or personalities. They're all painted up stereotypes, moving along. There is a good pace, and the book is so easy to grasp, follow and digest that it is a very smooth and quick read. That's not an entirely good thing, and I wonder how it was an author, to basically sit there beefing up a computer game, rather than allowing a plot to evolve more organically. This said, I can't fault the effort at all, and I imagine that all boxes were ticked by editors. There is perhaps a bit of idiocy along the way with people who have killed "thousands" (Really? One guy? How many folks live in the Old World?) and some questionable strategies in the battles, but hey...
Details to flesh out the setting are quite minimal, and anyone familiar with Warhammer already will certainly not read this and learn anything. In fact they are at a disadvantage, as the plot would be more interesting to a complete novice, although one may not have a clue what these skaven (spoiler! Gasp!) are about, and how they live and what they do, even after reading the book. Maybe that's meant to entice you further into Warhammer, or maybe it all just had to be kept under 400 pages, so the skaven received a bit less love than they deserved.
All in all, I would recommend this book to kids, parents who read to their kids, commuters, snowed in folks or perhaps fan of the computer game. As an adult, I felt a bit like I had been eating from the kids' menu or something.
I give it two and a half skulls. Three, if you are 11 years old.
Thursday, 22 February 2018
Book review: Hammers of Ulric
Another one of the older Warhammer books fell into my lap, and I was not disappointed!
The cover is a bit arse. Sorry, whoever the artist is, but while I can see how this deserves some praise for actually being a relevant cover, as opposed to some of the other older books that just got a random badass on the cover, I can't say that I am impressed with the quality of it. The style is somewhat wrong, and it doesn't quite fit the mood of the book either.
I expected it to be a bit of a Warhammer Fantasy BATTLE book featuring the White Wolves prominently. I was wrong. While they are indeed featured heavily, there is far more complexity to the story. First of all, it ties together several "main characters" who each star in different tales spread out over the seasons of a year in Middenheim. This works well, and it may take you a while to realise that these are in fact interconnected and not simply novellas thrown together based on a shared location. Obviously now I have 'spoiled' as much for you, but still. This means that some parts are more of a detective story, other parts are about templars and heroism (or lack thereof) and other parts are harder to pin a genre to. It all comes together in a climax that one may or may not find enjoyable, but it's quite grand and neatly bundles up the story, while leaving enough open ends that they could make a sequel to the book, or indeed a whole series. I have not bothered to find out if they did, but I would read on if they did. All in all, it was more of a Warhammer Fantasy ROLEPLAY novel, as the older books tend to be, and there is no army gathering in the North and no big battlefield where army lists are made flesh for readers/consumers to enjoy.
There are a few characters who lack depth in this, but to be fair, there is a large cast of supporting characters, or low-level main character. Some of these are obviously a bit cliche, but if you read enough fantasy novels, you come to accept that or switch genres. Other characters are quite good or even very good, and the plot is good enough to keep them all afloat. Too often the Warhammer books have either a decent plot with two-dimensional characters, or a bad plot where strong characters end up lost in idiocy. This book has a pretty good balance. Dieter Brossman, the priest of Morr, is perhaps the strongest character, and the knights - some of which seemed Dumas-inspired - are largely decent, except for a few "Red Shirts" that a can reader can perhaps pick out as filler marked for death...
There is an enjoyable amount of info about Middenheim, one of the cooler settings of the old Warhammer world. Maybe you can't quite smell the place based on the descriptions, but it's a solid backdrop for the story, and it has a little info about the White Wolves and the Knights Panther that readers may welcome, though the Panthers largely come off as a bit naf. Fair enough, I suppose, as it's not a book about them, but they did seem a bit too useless for my taste. Why do templars of Ulric use the warhammer (of Sigmar) anyway? Best not wonder.
The book is supposedly written by Dan Abnett, Nik Vincent and James Wallis. How that worked, and who did what, I don't know. It's a fairly seemless blend, or at least they've managed to edit it together with consistency.
I give this book four skulls out of five and recommend it as solid.
Tuesday, 30 January 2018
Book review: Valkia the Bloody
Monday, 13 November 2017
Back in the saddle
Time sure does fly, but unlike so many other bloggers who vanish and return I have neither an excuse, a tale to tell or even a hiatus from the hobby. My focus did shift from Blood Bowl just as GW switched theirs back to it, but I may well load this blog with info on my other projects in the future.
Enough of that. I am painting some orcs. They will be on here as soon as I get the bases done.
Sunday, 11 September 2016
Book review: Broken Honour
Thursday, 25 August 2016
Fanzone: Damaged
Last of the punk spectators. This one is of course a girl, and that's finally five humans for the stands.
These got out of hand. They ended up getting a more advanced paint job than they really deserved, but I am pleased with them and moving on now to something different.
Sunday, 21 August 2016
Fanzone: Thirsty and miserable
What is there to say? Second to last of the punks.
I tried to make his jeans different, a bit more worn or stone washed. This was done with washes and drybrushing and came out... okay.
His cup is of course the classic bright red US plastic cup. Brings back vague memories...
Fanzone: Pretty vacant
I feel like I should be painting up a Judge Dredd next to balance out these punks...
These are obviously just a couple of humans, unconverted, painted in many stages but with rather simple techniques to try and get their leathers and jeans right.
They are a little strange... punks with shoes, not boots? It happens, sure, but they seem to mix a few subcultures with grungy holes in their shirts, biker jackets that many subcultures might claim, stereotypical mohawks, regular jeans... Anyway, here they are as BB-spectators.
Thursday, 18 August 2016
Fanzone: Punk human. Oi!
Painting a group of punk humans who will get to act out in the stands, ready for a fight to support their team. Bot that I plan to give them team colours or anything like that.
I explained my method of batch painting today. I will work on multiple minis at a time, adding paint to whichever mini in need of the colour on my palette. It takes a little self-discipline and takes a little of the fun out of it at times, but it saves time and paint.
Base is not done, but won't get that much attention to be honest.
Saturday, 13 August 2016
Wizard
Part of a new 'project', this wizened elderly gent is a minor detour from my Blood Bowl-painting. I suppose he could watch a game as well as that dwarf colleague of his, but I did not paint him up to hurl fireballs from the stands.
He is unconverted, painted up with a fair bit of care, but not much difficulty, as he is deliciously without pouches, bottles, scrolls or other wizardly trappings.
He is ready for some questing!
Thursday, 11 August 2016
Fanzone: Dwarf wizard
Another fan for the next stand!
This time it is a dwarf wizard. One could use him as an assistant coach or coach, but I plan to just stick him in the stands with all the other random minis, staff and all.
This mini was not converted. Could I have cut his staff, adjusted his hat to give it a more modern look and possibly given him something else to replace his scrolls? Quite possibly, and I may make that version at a later time.
Next mini... not green. I have been playing a lot with greens lately, so it's time for something else now.
Sunday, 7 August 2016
Hobgoblins
As I continue to tie up loose ends, I have now gotten to my old chaos dwarf team. These were more or less built ground up, converted or kit-bashed, and then sold.
The colour, blood red, makes them quite khorney, and the hobgobs were given an... Eastern feel. Do they work? Well, the green colour is always up for debate, and one might have wished for more colours in the team palate, but they were kept simple in that regard, and I gave them light skin to avoid the entire team going super dark.
Sunday, 24 July 2016
Old goats
These were originally done ultra quick, ie glued up and dipped, for a friend with a small budget and a big rush. At the time he made do without properly painted up warriors, and gors without any frills.
Dipping works, but results improve much if you actually brush it on. It works especially or perhaps specifically with earth-tones, and this burnt orange or terracotta is one. So are the skin and fur. That does mean that the minis lack some contrast, so-called 'pop!' perhaps, but it sped things up at the time. The somewhat hyper-green grass helps offset the orange and brown, though.
Warriors... plastics. One converted human thrower, one converted chaos warrior with a daemonic claw hand. All these warriors had very BB-friendly poses, so it was just weapon snipping that needed doing.
Thursday, 14 July 2016
Dwarf team: group shot
Here they are all together in one picture, finished except for the varnish and numbers.
I am quite pleased. A reasonably priced football-looking team, 16 strong.
Wednesday, 13 July 2016
Dwarf team: The killdozer!
Finally we come to the end of the road with these dwarves, and I saved the best and wackiest for last... the killdozer. While it is of course technically 'just' a deathroller, I was not pleased with any available choices out there and made my own.
Keen-eyed readers may have spotted that the driver of this Mario Kart-esque monstrosity is in fact one of the already twice seen on this blog drunken dwarves, only with a new poorly sculpted helmet on, but still drunkenly toasting us in beer. How right you are. I cut him in half at the waist, and he replaced the cyborgy driver that the thing had, before I built a frame and added a dwarfish panel on front.
I am pleased with this silly thing. It is stable, not too big, fun and unusual. Perhaps I could have stuck to ideas of adding an antenna with a tail and/or fuzzy dice, but I think they would have seened weird. I could also put more work into getting the guy's helmet to look like his team mates', but...













