Tuesday, 10 March 2015
Book review: Vermintide
Thursday, 19 February 2015
Fire bad!
Flesh golems... The range these days for an aspiring Prometheus is from the Karloff-monster to fleshy piles of limbs and huge body builder types.
Then there are these two weird ones that I am not even sure I like... They are ripped and muscular, but not gargantuan. They have Iron Maiden-faces with character, and odd limbs, fists in particular. They stand up well, fall down well...
So far, so good with the painting.
Comments welcome. Are they up to snuff?
Wednesday, 18 February 2015
Forever remain
I have started converting and painting up zombies for the necromancer team that I inflict upon my friends in our small league...
So far the Odenwald Goolies are not up to much, languishing mid-table, groaning for brains and calling for others to join their ranks. So I have begun work on the skin of those who still have some, ie zombies and glesh golems, as the still living ghouls will most likely be done differently, and the wolfmen are a different story altogether.
So far it is early days, and this is just a teaser.
They'll not play in pinkish red when done.
Tuesday, 27 January 2015
Sea elves or high elves
Recently persuaded to support further exploration of an otherwise non-canonical blood bowl team I have set sails for Ulthuan, a land where puffy shirts may well be in vogue...
Sea elves are a funny team, and luckily one can cover the high elf list with the same miniatures in terms of positions: 2 throwers, 2 catchers, 4 blitzers and the rest linemen. This meant I did not have to put the knife down and start again or add to my original plan.
These minis are not giants. In a size creepy world such as this, they strike me as refined and elfishly lean in a way that a few wood elf teams that one can purchase are simply not.
Colour suggestions welcome. Don't say white.
Bully boy
This piece is... Well, I would not say that I actually like it, and there are several reasons.
1. It is feckin huge.
2. It has a tail. Yes, I could have fixed that, but it does.
3. It is a 'comission' and will probably murder som of my players in the near future.
So normally this would not be on here. It is not my 'style', and I mostly just cobbled together some bits and bobs and used a truly fugly head to replace one that was actually worse.
Sunday, 4 January 2015
Book review: Gilead's blood
Monday, 29 December 2014
Book review: Zavant
I knew Rennie's work from the excellent 40K novel "Execution Hour" as well as a few short stories here and there. To me he is one of the best writers under the GW banner. I have not read any of his other works, so I do mean specifically under the GW banner, and not in a general sense. This is probably not his best book, however...
Oh. Before we begin properly: What an ugly cover. Zavant looks like he went on to father Beavis, and Vido looks like my friend Martin from Blood Bowl. That latter factoid is of course neither here or there, but... wow.
This is not so much a novel as it is a collection of shortish stories about the character Zavant Konniger, a sort of Sherlock Holmes of The Empire. I had just re-watched the Sherlock Holmes films the other day, so the thought was not far off to begin with, but it is no doubt a deliberate pastiche. Zavant, a sage detective (or was that detective sage?) and his halfling sidekick Vido basically fight crime. Or chaos. Evil. You know, stuff that heroes fight. Because this is perhaps THE thing about these stories: Zavant and his fellows basically fight stuff. While there is some talk of deductive reasoning and a long list of cases mentioned, Zavant basically just kicks ass, and we are not treated to a great deal of mystery as such, and when we are, the answers are pretty obvious, and the plot resolves itself by means of some violence. Is this okay? Well, sure, who would honestly enjoy a book where a "Schierluck Heimers" and "dr. Wassonst" went around Altdorf cracking cases that were rewrites of Conan Doyle's books? Not me. Would I have liked a character who was a little less omnipotent and garnished with silly abilities like "martial arts taught to him by a traveller from Cathay"? Yes, I would.
I am not saying that Rennie couldn't write a true mystery to save his life. I believe he probably could. The writing is excellent in many ways, vivid, evocative and with some really nice touches here and there. I particularly enjoyed the tale with Nurgle-stuff in it (! Spoiler!), even if that one really is a prime example of stuff just happening to Zavant and co. more so than any actual detective work getting done. So what I am saying, is that a more happy medium could have been found, if the mysteries had been turned a bit more mysterious, Zavant himself had been streamlined a bit and there had been fewer "big brawl"-endings. That may just be my personal preference though.
It is not quite clear to me if this book is conceived with the WHFRP career system and rules in mind, but it does not have any MAJOR battles where thousands die, and that DOES count for something in my book. It sometimes gives you these muddled "adventurer" types - for better or worse - who then require more personality to come to life, but in spite of Zavant Konniger's patchwork character, the cast is overall quite good, and Rennie manages to stay clear of using the same four or five German names that so many of the other books peddle, and there are some very good characters in some of the stories.
Rating? I give it 3,5 stars or skulls or whatever it is that I give these. It is a bit like Christmas dinner with all the trimmings, where some of it is delicious, but other stuff is... not as good as it looked.


